GRAB GRAB
Composer & Sound Designer · music, SFX, mix & Wwise
- Adaptive score, composed and implemented in Wwise: horizontal re-sequencing across several playlists
- Vertical intensity layers driven by an RTPC tied to the match clock and sudden death; reversed music for a character’s ultimate
- Custom SFX and sound library: grabs, throws, impacts that escalate with combos, surface-based footsteps, ambiences and a crowd that reacts to the match
- Mix: loudness aligned in LUFS, attenuation per sound family
▶ watch the gameplay + Wwise session instagram @grabgrabgame