Game audio

GRAB GRAB

Composer & Sound Designer · music, SFX, mix & Wwise

3D multiplayer arena game · Godot + Wwise · in development

  • Adaptive score, composed and implemented in Wwise: horizontal re-sequencing across several playlists
  • Vertical intensity layers driven by an RTPC tied to the match clock and sudden death; reversed music for a character’s ultimate
  • Custom SFX and sound library: grabs, throws, impacts that escalate with combos, surface-based footsteps, ambiences and a crowd that reacts to the match
  • Mix: loudness aligned in LUFS, attenuation per sound family

RAVENSWATCH

Music mixing · Original Game Soundtrack

Passtech Games / Nacon · 2024 · music by Antoine Duchêne

  • Mixed the music for the original soundtrack album: 20 tracks blending classical and Celtic folk music (cello, violin, uilleann pipes, nyckelharpa, bagpipes)
  • Roguelike action game played by 600,000+ players on PC and consoles